The current supply of graphics cards is still confusing, and it is quite difficult to enjoy high refresh or high resolution games while maintaining a higher quality setting. NVIDIA and AMD have respectively introduced DLSS and FSR functions for this purpose, both of which can be rendered at lower resolutions to increase the number of frames, but unlike DLSS, AMD FSR is an open source technology, and even third-party tools can be used to inject any game.
Compared with NVIDIA DLSS, AMD FSR's biggest advantage is open source. At present, some third-party tools have directly released the restrictions on the graphics card and games, and even the NVIDIA cards can be used. In the current situation, AMD FSR is particularly precious compared to the closed source mode of DLSS. This technology is not only a simple supplement to the lack of ray tracing performance, but more importantly, it let users keep using the existing graphics cards.$NVIDIA Corp(NVDA)$ $AMD(AMD)$
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